Programming Reel

Reel Breakdown:

01. Cloth Simulation [00:04] :

Tools used: C++ & Open-GL / Mass-Spring Systems Physics

+ Cloth simulation implemented using Mass-Spring systems physics concept.
+ The solver can be extended to be used in external 3D graphics applications such as Maya as a plug-in.

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02. Senescence: An Aging based Character Simulation Framework (Master’s Thesis) [00:13] :

Tools used: Python, PyQt, MEL & XML (Implmented in Maya)

+ A character rigging framework that allows customization of aging properties and re-use of animation.
+ It uses real-world aging values on muscle width and joint range of motion to adapt animation curves.

Thanks: Proprioception Studios (for Muscle Placement Script) & Neil Patel (for Character Animation)

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02. Skeleton Setup Tool [00:40]:

Tools used:  Maya Implementation using Maya Embedded Language (MEL) & Python

+ The tool can be used to do quick skeleton setup for bi-pedal characters from scratch.
+ Arms and Legs can be switchable between Inverse and Forward Kinematics.

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03. The Maze Game [01:14]:

Tools used: Unity3D Game Engine using UnityScript & C#

+ Mazes are Procedurally-Generated and Unique.
+ Adaptive A.I.

Thanks: Thomas Haley-Hermiz (for Assets & Character Animation), Andrew Cuttler

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04. Rendering Engine [01:37]:

Tools used: C++

+ Implemented all the mathematical libraries required from scratch.
+ Various Rendering Modes (Shaded / Textured / Point / Primitives) and OBJ / BIN mesh inputs
+ Real-time Free form mesh deformation from the given control points with volume preservation.

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05. Figure Drawing 01 [02:00]

Tools used: Pencil

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06. Figure Drawing 01 [02:04]

Tools used: Pencil

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07. Figure Drawing 01 [02:08]

Tools used: Pencil

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